
The Most Popular Video Games for Virtual Photography
Memory company Crucial makes products for photographers and gamers alike. The company has blended these two audiences with a new article, "The most beautiful video games."
Memory company Crucial makes products for photographers and gamers alike. The company has blended these two audiences with a new article, "The most beautiful video games."
For photographers who cannot get enough of photography in the real world, there are plenty of ways to enjoy it in the virtual world.
HBO's The Last of Us has been a smash hit for the network, with its recent season one finale drawing a season-high 8.2 million viewers, despite premiering against the Oscars. The television adaptation of Naughty Dog's popular The Last of Us PlayStation game has proven popular for many reasons, not the least of which is compelling and cinematic visuals.
Viewfinder is an upcoming video game that asks players to challenge perception, redefine reality, and reshape the world using an instant camera.
A virtual photographer has built an online following thanks to his stunning video game captures.
Video game photography remains a relatively new medium with Gran Turismo 4 in 2005 the first to offer a photo mode.
Hideo Kojima, famed video game director and creator of titles like Metal Gear Solid and Death Stranding, argues that video game photo modes help hone the craft of photography.
There’s an inherent freedom to photography as a creative outlet, especially when you’re capturing landscapes or urban environments. But the COVID era has seen many of us confined to our homes and cut off from the world around us.
If you're a video game enthusiast who's also trying to get into photography, Texas-based photographer Mir-or-Image has a creative new video series for you: he's teaching photography skills through the photo modes in popular games.
Many pop-culture references to photography tend to get it wrong, and this 30-second video perfectly encapsulates how silly video game photography missions can be.
One of the most unintentionally useful influences on my photography has turned out to be the time I’ve spent playing computer games. Some photographers use cinema as a learning tool to observe the way cinematographers and DOP’s use their cameras to capture a scene. This can be a great source of inspiration, but I think it can lead to some photographers heading out and seeking to recreate shots or aesthetic styles (color palette, depth of field, grain, etc) rather than capturing anything unique for them.
It's becoming trendy to offer selfies as a feature in video games now. Just weeks after World of Warcraft added self-portraits through a new patch, the classic first-person-shooter Doom is getting the same treatment -- albeit unofficially.
There's a new mod for the game called "InstaDoom" that adds a selfie stick and 37 Instagram filters to the game, opening the door to some strange in-game photo ops.
Photographer Javier Laspiur has long been a fan of video games and their respective consoles. And so, to pay tribute to the consoles of his past and the memories he made with them, he created a series that takes us on a journey through the consoles of Laspiur’s past and gives us a fascinating 'time-lapse' look at how much consoles have changed over the decades.
Photojournalism jobs may be disappearing in real life, but they're thriving in at least one corner of the Interwebs. A handful of participants in the online version of "Grand Theft Auto" have decided it's more fun to document virtual felonies than commit them and have formed a team of street photographers.
A super-fast, affordable new camera currently under development at MIT could improve everything from video game experiences to driving safety, researchers reported at a recent tech convention.
Over the past week, we've had the opportunity to share stories that showed both the intersection of camera technology and sports, as well as camera technology and 3D modeling for video games. The video above has a little bit of both.
Video Game Tourism has an interesting article about the growing art of video …
In both still photography and video, camera work should generally be invisible to viewers, allowing them to focus on …
Prior to the fancy graphics video game players enjoy today, classic games were based on simple geometric forms. German photographer Patrick Runte decided to do a quirky photo project exploring what these games might look like if translated to the real world. His series, titled Jump 'N' Run, shows people dressed in simple costumes of "characters" from games like Pac-Man, Pong, and Tetris.
Learning to play a game and learning to use Photoshop follow two, very different patterns. In the first you "discover" how the game is played, you fiddle with the buttons, try combinations, have eureka moments and eventually become proficient at it. Learning Photoshop, on the other hand, requires extensive tutorials and help; books are available from thin "easy-to-use" instruction books to heavy tomes many hundreds of pages long.
People ask me, “Jun Shen, how do you shoot so fast on the streets?!?” I’m like a ninja, whipping out my camera, shooting it, and putting it away so quickly that my subjects don’t know what hit them. They walk away whispering to themselves, “What was that? Did he take our photo?
It’s thanks to video games, folks. Read on to find out why.
For his project Alter Ego, photographer Robbie Cooper traveled around the world to shoot portraits of online gamers. He then combined his portraits with screenshots of the gamers' avatars in the various games they play, showing an interesting side-by-side comparison of what the people look like in the real world compared to what they choose to look like in their fantasy worlds. The project got its start back in 2003 after Cooper did a shoot with a CEO who used the game Everquest to communicate with his children after getting divorced.
Warco — short for War Correspondent — is an upcoming video game in …
Back in 2009 we published a post highlighting 8 video games that feature photography. One of them …
Did you know that some of Kodak’s early DSLR cameras had built-in games? Before Canon and Nikon started making …
Inanimate objects in video games have long been quite realistic, but facial expressions on human characters haven’t been nearly …
Robert Overweg is a photographer who works in the virtual world. His series, "the end of the virtual world", contains images captured in popular computer games at the edges of the "world". Based in the Netherlands, Overweg has been working exclusively in the virtual world since 2007.
Boom shaka laka! If you're familiar with 90s arcade games, you might recall NBA Jam, the over-the-top basketball sim. EA Sports is developing a remixed, updated version of the classic for the Nintendo Wii, to be released this fall. As a major part of their art design, the game uses real photographs of NBA players' heads, attached to digitized bodies.
Seldom do the wonderful worlds of video games and photography meet, but when they do, fun often ensues.