simulation

How to Make Your Digital Photos Look Like They Were Shot on Film

I don’t enjoy my Zenit camera (it keeps chewing up film) but the lens that comes with it (the Helios 44/2) is legendary for its surreal swirly bokeh, so is an excellent choice to adapt. It’s often cheaper to buy the camera and steal the lens than buy a copy of the lens.

Creating the Best Possible Kodak Tri-X Black and White Film Simulation

Shooting black and white film over digital in the last few years has changed my approach to photography a great deal. The process of shooting film, from the tactility of the Leica M7 and Rolleiflex 2.8D cameras that I use, to developing and scanning, have given me a much deeper appreciation for the craft of being a photographer.

This New Atari 2600 Video Game is 8-Bit Astrophotography

What would an 8-bit astrophotography video game be like? That's what astrophotographer and PhD student Alex Pietrow asked, and he ended up creating a new video game called Astronomer for the the Atari 2600, the classic console that was launched back in 1977.

This is What a 343x Camera Zoom Would Be Like

In addition to the megapixel war, major camera companies are also engaging in a new superzoom war with their latest compact cameras. We recently shared the incredible reach of the 64x zoom on the Canon SX60 and the 83x zoom on the Nikon P900. If we ever somehow get to the point of 343x zooms appearing in cameras, the video above shows what that would be like.

RNI All Films 3.0 Claims to Offer Film Simulation More Convincing Than Actual Film

Preset maker Really Nice Images has announced RNI All Films 3.0, a new film simulation suite that aims to rival the software offered by companies such as DXO and VSCO. RNI claims to be so realistic in its simulation of film that film photographers are fooled by resulting photos in blind tests.

It's "simulation more convincing than actual film," Really Nice Images says.

Animation Shows How the Galaxy Shapes in Space Photos Come About

Space collisions are massive, unbelievably powerful events. When two galaxies collide -- that is, when their gravitational fields start interacting with one another -- the resulting billion-year-long process contorts and twists the galaxies into the fascinating shapes we've seen in photographs taken by powerful space telescopes.

The above video is a supercomputer simulation of two galaxies going through a many-hundred-million-year-long collision. As the galaxies merge into the known stages of collision that have been photographed by Hubble, the video is paused and replaced with a photograph of that stage taken IRL.

Simulate Lighting in a Virtual Photo Studio with set.a.light 3D STUDIO

Want to plan out and test your studio lighting setups before setting up equipment and bringing subjects into the picture? German software development company Elixxier has been developing a software program designed to help you do just that. It's called set.a.light 3D STUDIO, and is, according to Elixxier, the world's first software dedicated to photo studio simulation.