Capturing Bullet Time on Film with 364 Separate Pinhole Cameras

What kind of project would you dedicate six months of your life to? For photographer Brandon Griffiths, the answer was “pinhole bullet time photography.” His recently completed project took him a whopping 4382 hours to complete from start to finish.

Using a custom-built rig of 364 pinhole cameras, Griffiths created the video above showing Matrix-style bullet time done completely with analog photography.

The rig was built out of long wooden pieces fashioned to expose strips of 35mm film — almost 200 feet of film was used to capture 1024 individual pinhole photos.






With much film comes much developing and processing. The darkroom portion of this project required 5 gallons each of developer, stop, and fix. After 14 hours of developing the photos, 100 hours was spent scanning the photos to digitize them.

There weren’t any during the actual photography, since everything was done in a completely blacked out room with 6 Bowens lighting kits.


Contact Sheet

Here’s a behind-the-scenes photograph showing the project during its various stages:

Last year we shared a similar project that involved 625 pinhole cameras and a bullet time music video. That one, however, was presumably done with a much larger team and a much more flexible budget.

Image credits: Photographs and videos by Brandon Griffiths and used with permission

  • dannybuoy

    It’s cool, but it seems like a lot of extra effort


    Yep. An honorable technical study.

  • Paul Debevec

    Important that exposing all the shots onto a single piece of film in this way was done in the early 1980’s by Tim McMillan who invented the “time-slice” effect long before it was rechristened “bullet time” by the Matrix folks. By the 1990’s, time-slice had made it way into art projects, television commercials, and even two Hollywood feature films (“Lost in Space” and “Wing Commander”) before The Matrix.

  • crummett

    A great proof-of-concept. Now go take some better pictures.

  • bob cooley

    That’s what process art is all about – it’s the journey – not the destination…

  • bob cooley

    That was wonderfully trippy. Thanks for sharing that one :)

  • Stan B.

    OK- but if it’s a journey shared- then it should have some enlightenment, relevance, whatever… and this is coming from an analog guy.

    I’ve seen better by other means- and maybe that’s the point. If it’s about proving something to yourself, then maybe it’s best left to that particular audience.

  • Omar Salgado

    A cheap way to achieve something that would look a lot better with nowadays “tools.” Ok, as a personal achievement it is interesting, but it leaves me nothing.

  • Zos Xavius

    Truly mesmerizing.

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  • Lukas Prochazka

    yeah exactly…if put so much effort in making this put as much effort capturing something unique or meaningfull …but very well done I would love to built it :D

  • Astrofrigo

    Please go ahead and do this yourself and most importantly, keep it to yourself.

  • bob cooley

    It may not have any relevance to you, but I, and obviously many others, found it to be an interesting project; the amount of dedication to utilize a modern technique (timeslice/bullettime) with pinhole, which I did a lot of when I was a student some 30 years ago.

    Just because it’s not relevant to you, doesn’t mean it isn’t to others. Sharing art doesn’t have to have commercial or intellectually transformative value, it merely has to move the viewer in some way. For you it may not be moving, for others, it is.

    Not sure why calling yourself an ‘analog guy’ has any relevance to this. I’m an ‘analog’ guy too – at least half of my 30 year career was in analog; now I use both analog and digital. Which also has no relevance to the discussion.

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  • Stan B.

    Fair Enough!

    Although projects that are purposely achieved through non conventional means (ie- analog, in this case) should be of particular interest to those who practice that medium.

  • Mark Penrice

    But … why?

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  • bbrr

    But why not?