Korean artist Gwon Osang makes creative photo sculptures by photographing subjects, making hundreds of prints, and then plastering the photos onto a styrofoam sculture. Photographing the body takes up to half a day to complete, and Osang carves the sculptures himself since his background is in sculpture rather than photography. Each piece takes one to two months to complete. Read more…
Miklós Falvay used 3D camera mapping techniques on some historical photographs, turning them into tiny windows into the past that viewers can step into.
Rather than use ordinary film to capture 2D images, photographer ShiKai Tseng shoots using 3D objects as film. After painting the objects with Liquid Light to make them light-sensitive, he uses a specially designed pinhole camera to expose them to light from all directions. It’s a pretty neat way to decorate things like vases (which he demonstrates in the above video), though scanning the pictures for the web might be a bit tricky…
This animation was created by students of the Engineering 128: Advanced Engineering Design Graphics course at UC Berkeley during the Spring 2008 semester. The first part shows a Canon 10D DSLR exploding into its individual parts, and then those parts coming together again to slowly rebuild the camera, while the second part does the same for a Canon 24-85mm lens. Pretty dang impressive considering that it’s for an undergraduate course.
These ghostly figures you see in these photographs weren’t Photoshopped in, but are purely done through light painting. If you remember the creative 3D light painting technique using an iPad that we shared a while back, Croix Gagnon and Frank Schott took it a step further and put a slightly morbid twist on it. For their project “12:31“, they “painted” using a laptop and an animation showing cross-sections of a human body! Read more…
We may soon be using software that can easily recreate 3D models of objects and locations using only a series of photographs taken from various perspectives. Researchers in Microsoft’s Interactive Visual Media Group have created an application that does this, generating smooth and seamless 3D views of things using photos taken while walking around the object. In the demo above, we see what the software can do with 40 images shot while walking around a car. It’s pretty amazing.
The applications of this on the consumer photography market are likely nil, but researchers at Ohio State University have invented a method of shooting 3D photographs using a single lens. The trick is that the lens is cut like a gem, giving it eight different facets in addition to the main face that “see” the subject from different perspectives. Custom software then takes in the image and processes the 9 different views to create a single 3D image. Read more…
3D is a hot new fad, but the fact that viewing things in 3D often requires special glasses is a huge deterrent to people who would otherwise embrace the technology. Well, a guy named Jonathan Post invented this awesome new way of viewing 3D on 120Hz monitor displays that simulates 3D Active Shutter Glasses. Maybe in the future we’ll be walking around in galleries viewing 3D photographs with blue and red devices attached to our temples.
This technology is obviously not a joke, clearly not creepy, and seems destined to become the next big thing.
The big camera corps are dumping a huge number of new compact cameras at CES 2011. While many are standard upgrades to bring their cameras up to par with what consumers expect nowadays, there are some that stand out for one reason or another. Some of Sony’s new compact cameras (the DSC-TX100V, DSC-TX10, DSC-HX7V, DSC-WX10 and DSC-WX9) are unique in that they can shoot 3D photographs with a single lens and sensor. The trick is that two separate photographs with different focus settings are captured and combined to produce a 3D look. The DSC-WX10 (shown above) is also the world’s first compact camera capable of 1080/60p video recording. These cameras will be available for between $220 and $380 starting in March 2011.