This is How Photorealistic Video Game Engines Are Now
The asset library Quixel has released this new 2.5-minute cinematic short film titled "Rebirth." It's an eye-opening look at how photorealistic real-time rendering in video game engines is now.
The asset library Quixel has released this new 2.5-minute cinematic short film titled "Rebirth." It's an eye-opening look at how photorealistic real-time rendering in video game engines is now.
Instead of searching for the ideal model for a photo shoot, photographers of the future may be able to generate one using artificial intelligence. Neural networks these days can generate portraits of imaginary people.
Most of the photos in IKEA's catalog are CGI these days, and more and more video games are adding serious photo modes. As the virtual and photographic worlds converge, we'll be seeing more and more demos of photorealistic CGI that may trick our eyes. Here's one example.
Check out this portrait photograph of Swedish artist Fredrik Saker. It's actually a self-portrait that Saker painted by hand. While we've seen and shared photo-realistic drawings before, Saker's came up with a clever way of validating his photo's realism: he managed to have it approved as his drivers license photo.
Alex Roman, the genius behind the breathtaking “The Third & The Seventh“, recently created this short commercial …
Computer-generated animation has come a long way in recent years and has made films more and more realistic, from the photographic-technique effects in Pixar's WALL-E, to the stunning landscapes in Avatar. The Third & The Seventh by Alex Roman is a great example of just how beautiful and realistic CG animations can be. It's an artistic piece dealing with architecture and photography, and you'll notice many camera techniques throughout the film.