Posts Tagged ‘structuredlight’

Starry Portraits Shot Using an Infrared Camera and a Microsoft Kinect

“Dancing with Invisible Light” is a project by San Francisco-based photographer Audrey Penven, who used an infrared camera to capture portraits illuminated by the invisible structured light emitted by a Microsoft Kinect.

With these images I was exploring the unique photographic possibilities presented by using a Microsoft Kinect as a light source. The Kinect – an inexpensive videogame peripheral – projects a pattern of infrared dots known as “structured light”. Invisible to the eye, this pattern can be captured using an infrared camera. The Kinect uses the deformation of this dot pattern to derive 3D information about its subjects (an ability which has already spawned an explosion of incredible digital art).

As a photographer I am most interested in the nature and quality of light: how light behaves in the physical world, and how it interacts with and affects the subjects that it illuminates. For this shoot my models and I were essentially working blind, with the results visible only after each image was captured. Together, we explored the unique physicality of structured light, finding our way in the darkness by touch and intuition. Dancing with invisible light.

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3D Webcam Capture Demo at 60 FPS

Kyle McDonald is a programmer working on building open source utilities for realtime 3D scanning using structured light, a technique that requires only a projector and a cheap camera.

Here’s a demo of what 3D capture looks like using a PS3 webcam:

If you’d like to get involved in the project, head on over to the structured-light Google code page to check out the code (no pun intended).

Do you think this might be the future of photography and video?

(via Make)