Have you ever wondered how Leica chooses its pricing for its high-end cameras? J Shin has written up a great post over at Leica Rumors that offers a geeky and lengthy explanation of the economics behind the company’s pricing decisions:
Every time there is any kind of a product-related announcement here and elsewhere, there are a number of invariable comments complaining about and/or defending Leica’s price strategy. In making these comments, people make references to various economic and noneconomic reasons why Leicas are priced the way they are. This essay is an attempt to show that, basically, almost everybody is right, at least when it comes to Leica’s profit motives. Rather than nefarious greed, devious psychological warfare, and, as some often mention, Dr. Kaufmann’s ignorance of Leica fandom, Leica prices are basically a function of mathematical inevitability.
Here’s a 10 minute photography lesson by Karl Taylor on the four main types of light: transmitted, reflected, soft, and hard. Understanding these concepts can revolutionize the way you see and shoot scenes.
Digital camera sensors come in two flavors, charge couple device (CCD) sensors and complementary metal–oxide–semiconductor (CMOS) sensors. In this video, Bill Hammack the Engineer Guy offers a short explanation of how CCD sensors capture and store images, and how a color filter array is used to capture color photos.
High definition video recording is a standard feature on digital cameras these days. If you’ve never really understood the terms 1080p, 1080i, and 720p, here’s a short and sweet explanation that’ll bring you up to speed. Benjamin Higginbotham of Technology Evangelist describes the differences between varieties and why you can consider 720p “better” than 1080i.
Matthew Gore of Light & Matter created this beginner-friendly video tutorial on the three basic elements of exposure: aperture, shutter speed, and ISO. It’s explained with easy to understand illustrations and examples, and features graphics and sounds that are reminiscent of old 8-bit video games. You can also find a text-based version of the tutorial here.
It’s been a while since I wrote a history article and two or three people seemed to like them. I’ve pretty much covered the development of early cameras and lenses so it’s time to consider the way we recorded those images so other people could see them. No, I’m not talking about Facebook. I’m talking about film. Actually, I’m talking about even before film, mostly, but I really wanted to work that ‘development of film’ bit into the title. Pretty great, isn’t it? OK, maybe not. Read more…
First things first, the most important thing to do is to plan well. Forward planning is vital to any night sky shot, along with a steady tripod and a warm coat. There are quite a few websites and twitter feeds that can help you with your planning. Even though it only takes about an hour and a half for the ISS to complete an orbit of the planet, you could be waiting quite some time under the night skies before the station appears above. The station only appears for a short time (about 1-2 weeks) and then re-appears again many weeks later. This is due to the orbit of the station above earth.
You can check out a collection of ISS photographs he has taken here.
When German image sensor scientist Joachim Linkemann gave a talk called “Advanced Camera and Image Sensor Technology” at Automate 2011 back in March 2011, he tried to boil things down to terms people could understand and ended up using beer to illustrate the concepts. If you want to learn about how things like signal-to-noise, dynamic range, and dark noise would work if a glass of beer was the pixel on an image sensor, check out the PDF slideshow.
In 9th grade, photographer Joe Edelman was given the assignment of creating 5 separate photos of an egg without moving it. That task became a defining moment in his journey as a photographer, teaching him the importance of learning to “see” light over learning “how” to light.
Here’s a video in which photographer Ryan Schude walks through how he went about shooting a photograph titled “The Diner”. The image involved 24 lights, 20 subjects, and 12 hours of shooting. Check out his crazy lighting diagram and the finished photo.