Video game developers have learned over the years that socially-shared achievements are a great way to encourage beginners to learn new tasks. Taking a page from their book, Adobe has a neat new game called LevelUp that encourages Photoshop learning using the same tricks. Available for CS5 and above, the extension encourages exploration and assigns missions to introduce features and tools that player might never have seen before. Tasks include removing redeye, whitening teeth, and replacing the colors in a photo. Read more…
Is your browser color managed? If not, the photographs you are looking at are distorted versions of what their creators intended them to be. Is the car above rendered in school bus yellow, or in a jarring purple? Read more…
One tip that instructors often pass onto the beginning photographers is to use their dominant eye (i.e. the eye they prefer seeing with) to look through the viewfinder. If you want to find out which of your eyes is the dominant one, here’s a quick test you can do: extend your arms straight out and form a small triangle with your hands. Looking through the triangle with both eyes open, frame something nearby (e.g. a doorknob) and place it in the center of the triangle. Then close your eyes one at a time without moving the triangle — your dominant eye is the one that placed the object in the center.
Interestingly enough, many people (myself included) choose to use their right eye for their viewfinder even though the left one is dominant — likely because it’s the way they started shooting from the beginning.
Here’s your interesting piece of photo trivia ‘o the day: John Quincy Adams, the sixth President of the United States, was the first president to have his photograph taken (the earliest photo still in existence, at least). The daguerreotype was shot in 1843, a good number of years after Adams left office in 1829. Read more…
Here’s another video featuring SF photo shop Photobooth and its tintype portraits. Will and Norm of Tested talk to shop owner Michael Shindler, who goes in depth into how tintype photographs are created and the science behind the process.
Have you ever wondered how Leica chooses its pricing for its high-end cameras? J Shin has written up a great post over at Leica Rumors that offers a geeky and lengthy explanation of the economics behind the company’s pricing decisions:
Every time there is any kind of a product-related announcement here and elsewhere, there are a number of invariable comments complaining about and/or defending Leica’s price strategy. In making these comments, people make references to various economic and noneconomic reasons why Leicas are priced the way they are. This essay is an attempt to show that, basically, almost everybody is right, at least when it comes to Leica’s profit motives. Rather than nefarious greed, devious psychological warfare, and, as some often mention, Dr. Kaufmann’s ignorance of Leica fandom, Leica prices are basically a function of mathematical inevitability.
Here’s a 10 minute photography lesson by Karl Taylor on the four main types of light: transmitted, reflected, soft, and hard. Understanding these concepts can revolutionize the way you see and shoot scenes.
Digital camera sensors come in two flavors, charge couple device (CCD) sensors and complementary metal–oxide–semiconductor (CMOS) sensors. In this video, Bill Hammack the Engineer Guy offers a short explanation of how CCD sensors capture and store images, and how a color filter array is used to capture color photos.
High definition video recording is a standard feature on digital cameras these days. If you’ve never really understood the terms 1080p, 1080i, and 720p, here’s a short and sweet explanation that’ll bring you up to speed. Benjamin Higginbotham of Technology Evangelist describes the differences between varieties and why you can consider 720p “better” than 1080i.
Matthew Gore of Light & Matter created this beginner-friendly video tutorial on the three basic elements of exposure: aperture, shutter speed, and ISO. It’s explained with easy to understand illustrations and examples, and features graphics and sounds that are reminiscent of old 8-bit video games. You can also find a text-based version of the tutorial here.