games

Nostalgic Photo Series Shows the Evolution of Video Game Controllers

Photographer Javier Laspiur has long been a fan of video games and their respective consoles. And so, to pay tribute to the consoles of his past and the memories he made with them, he created a series that takes us on a journey through the consoles of Laspiur’s past and gives us a fascinating 'time-lapse' look at how much consoles have changed over the decades.

Upcoming PS4 Game ‘Outlast’ Pits Digital Camera Against Zombies

Here's yet another reason why it's a bad idea to think reporters outfitted with cameras can replace actual photojournalists -- the reporters apparently are dumb enough to wander into an abandoned insane asylum full of zombies.

(The first thing a real photojournalist would do, of course is ask "Do I get paid mileage?" before refusing to take the gig.)

Photographs of Children’s Games Turned Into Single-Color Sculptures

For his project titled "Game Over," Brooklyn-based photographer Henry Hargreaves took a number of popular and instantly-recognizable children's games (and toys) and painted over all the colorful designs and branding with single pastel colors. He then photographed the games on backgrounds of the same color.

What Classic Video Games Would Look Like in the Real World

Prior to the fancy graphics video game players enjoy today, classic games were based on simple geometric forms. German photographer Patrick Runte decided to do a quirky photo project exploring what these games might look like if translated to the real world. His series, titled Jump 'N' Run, shows people dressed in simple costumes of "characters" from games like Pac-Man, Pong, and Tetris.

What if Learning to Use Photoshop Was More Like Learning to Play Portal?

Learning to play a game and learning to use Photoshop follow two, very different patterns. In the first you "discover" how the game is played, you fiddle with the buttons, try combinations, have eureka moments and eventually become proficient at it. Learning Photoshop, on the other hand, requires extensive tutorials and help; books are available from thin "easy-to-use" instruction books to heavy tomes many hundreds of pages long.