Posts Tagged ‘game’

Shootout Game Uses Duels to Find the Fastest Camera Slinger in the West

Check out this brilliant marketing idea: to promote its professional sling-style camera backpacks, Kata designed a carnival/arcade-style game called Shootout. It’s live contest that has been held in various store locations and trade shows around the world. Basically, participants engage a virtual cowboy photographer in a duel. Once the timer starts, one must swing their camera bag around, “unholster it”, and snap a photo of the screen. If the time captured in your photo is less than the time achieved by Mr. Cowboy Photog (and faster than other participants), you win a pretty pricey camera bag.
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Achievement Unlocked: LevelUp Turns Learning Photoshop into a Game

Video game developers have learned over the years that socially-shared achievements are a great way to encourage beginners to learn new tasks. Taking a page from their book, Adobe has a neat new game called LevelUp that encourages Photoshop learning using the same tricks. Available for CS5 and above, the extension encourages exploration and assigns missions to introduce features and tools that player might never have seen before. Tasks include removing redeye, whitening teeth, and replacing the colors in a photo.
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Flash Game: Escape From the Darkroom

“Darkroom Escape” is a simple flash game in which you’re stuck in the darkroom of a photo studio and must escape using only the items in the room. The idea is pretty simple, but the difficulty is pretty ridiculous. If you can figure everything out without looking up the answers, you’re either a savant or someone with way to much free time. You can play full screen here or watch a walkthrough video with the solution here.

(via GamesHandbook via Photoblog.hk)

Rock Photographer: Guitar Hero Meets Pokemon Snap

Rock Photographer is a new iPhone game that can be described as a mix between “Guitar Hero for photography” and “Pokemon Snap for adults”. Each level in the game presents real footage of “bands” in action, and the player’s job is to use their iPhone as a camera:

Just like a real camera, tilt your phone to look around inside level as the band plays. You can shoot from different positions to get the best angle. When you see something interesting happen, tap the screen to take a photo.



If your timing & frame is right, you’ll get big points! If not, you’re going to waste up all your film before the level is over. Special objectives are hidden throughout the levels waiting to be found. They just have to be taken at the perfect moment. 

Save up the points you earn to unlock hidden features, and become the World’s Greatest Rock Photographer!



The app was created as a collaboration between photographer Joey L and development duo the All Nighters.
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Test Your Perception of Color with this Browser-based Game

Want to see how your eyes stack up against other photographers when it comes to seeing colors? Try your hand at Color, a simple browser-based color matching game that tests you in how quickly you can match colors. It starts with simple matching, but soon moves onto more difficult challenges involving multiple colors. Be sure to leave a comment here reporting on the score you get!

Color: A color matching game (via Fstoppers)

Photographs Recreated Inside a Computer Game

New media artist Kent Sheely took some of his old photographs and recreated them inside the sandbox physics game Garry’s Mod. Each “virtual photo” took about 2-3 hours to recreate: Sheely had to pick out models, set up objects, tweak details, and position everything while looking through the stationary camera view in the game.
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NBA Jam for Wii Incorporates Photos into Game Graphics

Boom shaka laka! If you’re familiar with 90s arcade games, you might recall NBA Jam, the over-the-top basketball sim. EA Sports is developing a remixed, updated version of the classic for the Nintendo Wii, to be released this fall. As a major part of their art design, the game uses real photographs of NBA players’ heads, attached to digitized bodies.

Instead of conventional animation, the developers chose to use larger scaled photos of the players’ heads which change depending on their performance and experiences.

These digital Frankensteins are a clever way to update the game’s artwork while retaining the larger-than-life, old school feel that continues to endear so many fans 17 years after the original game was released.

(via 1up)

Flickr: The Game? Co-founder Butterfield’s Social Media MMORPG

Stewart ButterfieldMany many years ago, in 2005, the rapidly expanding social photo-sharing domain, Flickr was purchased by the larger web empire, Yahoo!

Three years afterwards, Flickr co-founder Stewart Butterfield left his kingdom, returning to his original life as a “tin-smith,” as he called himself in his resignation letter.

Now, Butterfield’s back in the game–literally.

According to reports by Canada’s Globe and Mail and the Business Insider, Butterfield’s revisiting his original project, Game Neverending, which is a massively multiplayer online role playing game (MMORPG).

Apparently, Butterfield and his group, Ludicorp, now Tiny Speck Inc., dreamed up the game and even had a closed Beta version up and running a year before Flickr launched.

Flickr was originally going to be an element of the gameplay, says the Business Insider–but whether the photo-sharing feature will exist in the new version is unknown.

The Game Neverending site is up, but outdated, with sparse information.

GNE Museum also has some cryptic information, including prototype screenshots that bring to mind 1980s video game artwork and a subway map:

box_map

According to GNE Museum, the game involves the ability to travel to cleverly named locations, a humorous array of collectible items, and paper (as in reams, sheets, etc.) currency.

While there isn’t much information on the game itself, it’s probably the most honestly titled MMORPG out there–I mean honestly, when does anyone ever ‘finish’ playing WoW or DoTA, or Mafia Wars for that matter?

In any case, casual and social gaming like Facebook apps by Playfish/EA and countless iPhone games are prolific and easily accessible to a mainstream audience more than ever nowadays.

But after letting the project sit idly for so long, only time will tell whether Butterfield’s still got what it takes to ride the waves of Internet trends.


Image Credits: Stewart Butterfield by Wikimedia Commons and GNE Screenshot from GNE Museum