It’s always fun thinking about what photography will be like in the future, and the direction camera technology will go. What’s even cooler is seeing these ideas turned into concept drawings or videos. The Capture180 is a concept camera by Lucas Ainsworth that takes a 180° hemispheric photograph with each exposure in addition to the ordinary, framed photograph. When viewing the photographs with the camera, you can “knock” the camera into a viewing mode in which it acts as a small window into the giant scene that was captured. Read more…
The i dropper is a conceptual device designed to make transferring photographs from different devices and computers intuitive, quick, and easy. To move a photograph from your iPad to your desktop, all you would have to do is “suck up” the photo on your iPad using the stylus pen-shaped device, and “drop” the data onto your computer screen. What’s more, the data contained in the pen is displayed on a little screen to inform you of what’s ready to be dropped. Read more…
Canon recently indicated that due to consumer demand for smaller cameras, they’re working on shrinking their traditional SLR system to make it more portable while retaining the mirrored design. It’s still possible, however, that they’re simultaneously working on developing their own EVIL camera to battle existing offerings and the camera Nikon is likely working on.
The above is a concept design by Idan Shechter over at Digital Photography Writer of what a Canon EVIL might look like. Do you think it looks better or worse than current EVIL offerings?
Here’s a really neat video about the making of a Speedo ad campaign that is running all across Europe right now. The video traces the production from its conceptualization to its final post-processing and illustration. The actual shoot and filming took place at the Pinewood Studios Underwater Stage in the UK, where several major films were also shot, including many 007 and Harry Potter movies. It’s pretty remarkable to see so much equipment underwater.
Holga D is a concept camera by India-based industrial designer Saikat Biswas that brings the plastic, medium-format Holga camera into the digital age.
The cheap toy camera design retains the optical jankiness that lures hipsters to this type of camera (i.e. vignetting, blurring, and light leaks), but a DSLR-caliber sensor inside ensures that the anomalies are optical rather than digital. Read more…
Wouldn’t it be neat if we could print out short video clips in Polaroid-esque “prints”? That’s the idea behind Kim Hyun Joong’s Movie Polaroid Camera, a concept camera that uses a flexible display material rather than ink to “print” out ultra-portable video clips rather than traditional Polaroid pictures.
With the direction displays are going (and technology in general), I wouldn’t be surprised if we saw something this crazy sometime soon. Get ready for Harry Potter style photographs!
Here’s a new Sony Alpha concept DSLR camera that features a slanted LCD to keep your face away from the screen, similar to the Sony a352 concept camera that we featured last month. Unlike that one, which had a solar and rounded design, this one has a lot of edges and sharp angles, like what you might see in futuristic concept cars.
There’s also a concept flash unit that uses metal arms to make the flash extendable, allowing you to not only adjust direction but height as well.
What do you think of this design? Should camera makers design cameras to keep it away from the face, or do eyecup extenders suffice?
Here’s a concept design of the “Nikon D4x” by San Francisco-based industrial designer Marc Levinson. Levinson tells us,
This was a student project at California College of the Arts in San Francisco. During my research on DSLRs I ran across some interviews of Giorgetto Giugiaro, the designer of the current top of the line flagship model for Nikon. He claimed that his product “has value as a sculptural work” and his objective was “to create a product with a value that everyone can understand at a glance.” Although I greatly respect his objective and the way he executed it, I wanted to try my own rendition making it even clearer, even to the untrained eye, that this was an object of great value and significance.
I broke away from an overly common form that was derived from film cameras and was dictated by the way that the film fit inside. I went through several physical foam renditions to get to a shape that had more to do with ergonomics, comfort and style than tradition. Although this concept is very different from its predecessors, I made sure to still maintain the overall design language Nikon maintains across its brand using color, detailing and surfacing.
The design is unlike anything we’ve seen here before, especially the placement of the mode dial on the bottom of the camera.
Do you see anything in this design that you think is an improvement on existing DSLR designs? What do you like or not like about it?
3D photography hasn’t arrived in the consumer DSLR world yet, and existing setups require combining two DSLR cameras. What would a 3D-capable DSLR system look like?
Photographer Dean Francis has created a conceptual mockup of the Canon EOS 3D, a DSLR that can either be used as a traditional DSLR, or can be used for 3D photography by attaching an additional module containing a lens and sensor. Another grip module can also be added to the end to make two handed shooting easier.
Here’s what the system looks like when each piece is separate:
To see the mockup in full screen as a flash animation, check out Francis’ website.
With the recent craze in 3D imaging and display technologies, do you think a 3D DSLR system like this might be announced sometime in the near future?
Here’s a fun concept design imagining the classic Kodak Brownie reintroduced to for the 2012 London Olympic games as a simple digital camera. Designer James Coleman says,
After researching the history of the Brownie I realised that Kodak often made special edition Brownies for major events such as World Fairs or anniversaries. Being from London, I chose to design a Brownie for the upcoming 2012 Olympic games.
The only control on the camera is the shutter button, and it has three lenses — two for the viewfinders and one for the actual exposure. Rather than looking at an LCD screen or pressing a viewfinder to your face, you gaze into one of the two viewfinders from above depending on whether you’re shooting a landscape or portrait image.
What do you think of this design? Would you enjoy it as a novel “toy” digital camera?