Posts Tagged ‘3dmodeling’

Video Game Uses 18-DSLR Rig to Create Head Scans of Athletes

Over the past week, we’ve had the opportunity to share stories that showed both the intersection of camera technology and sports, as well as camera technology and 3D modeling for video games. The video above has a little bit of both. Read more…

Researchers Reconstruct Highly-Accurate 3D Scenes Using High-Res Photos

3D modeling for movies and video games is often done using lasers. The modeler scans whatever it is they are trying to reconstruct using a laser and then ends up spending a good bit of time cleaning up the results in post. In contrast, a new method developed by the folks at Disney Zurich promises to generate much more accurate results by replacing the lasers with photos. Read more…

Exploring the World of Color Theory with a 3D Modeling Program

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From time to time I post plots of color gamuts like the one above. Each time, I get emails asking how I make them, leading me to assume that the world’s thirst for color nerdiness is going unquenched. I’m setting out to fix that in this post.
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Lynx A: The World’s First Point-and-Shoot 3D Camera

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Tired of capturing the world as 2D photographs? What if you could just as easily capture things as 3D models? That’s what Lynx A does. It’s the world’s first point-and-shoot 3D camera that produces 3D models with the push of a button. The company claims that “you can use a point-and-shoot Nikon, you’ll find the Lynx A even easier to use.”
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How to Visualize Photography Lighting Setups in Blender

Not too long ago I finally got around to picking up a decent manual flash for exploring lighting and speedlight techniques. I picked up a Yongnuo YN-560 Speedlight Flash for Canon and Nikon, and my friend Sean was kind enough to send me his old radio triggers to play with. I was mostly all set to start exploring the world of off-camera lighting…
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