PetaPixel

Video Game Uses 18-DSLR Rig to Create Head Scans of Athletes

Over the past week, we’ve had the opportunity to share stories that showed both the intersection of camera technology and sports, as well as camera technology and 3D modeling for video games. The video above has a little bit of both.

For FIFA 14, the folks at EA Sports’ Capture Lab were tasked with capturing 3D head scans of the entire Liverpool soccer team, and they enlisted the help of 18 willing DSLRs and a couple of computers to make it happen.

Unfortunately, there’s not much information given in the video, but it looks like they’re using 18 Canon Rebel T3i or newer cameras (judging by the swivel screen) attached to 50mm f/1.4 lenses. The cameras are then arranged around the subject in 9 pairs, calibrated and aimed very specifically to get the shots they need.

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Once the talent arrives, they’re photographed from every angle as they point their head up, down and straight forward to make sure the SLRs catch every detail the designers will need to build animated 3D models for the game.

Inside the tent, they’re just capturing one flat expression, after which it’s the graphic artists’ job to take the resulting 3D model and create happiness, anger, frustration and any other emotion a Liverpool soccer player might show over the course of a game.

Click play at the top to see the magic happen from start to finish, and if you liked this, check out our coverage on a newly-developed method of capturing 3D models for video games and movies using cameras instead of lasers.

(via Reddit)


 
  • Ken Elliott

    The gaming industry may think it’s new, but photogrammetry is actually a very old technique. It was used in the 80′s and 90′s for architectural CAD modeling.
    http://en.wikipedia.org/wiki/Photogrammetry

  • Jackie Wu

    While the models look really good, the animation of the players in game look really awkward… My pet peeve is that when characters turn their heads but their eyes fixate to the centre of their faces. Alas I’m not a football fan and I’m sure those close ups don’t happen often enough for gamers and developers to care about their quality of animation.

  • http://bit.ly/mattaka Matthew Wagg

    Smack bang into the Uncanny Valley. They look dead.